KARDS: Creating digital collectible card games as an indie developer

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Esports Insider

From kids collecting monster cards, such as Pokémon and Yu-Gi-Oh, to pro gamers competing for $500,000 (~£360,154) at the Hearthstone World Championship 2021, collectible card games (CCGs) have grown a lot. With the increasing popularity of digital CCGs -both casually and within esports – the sector’smarket size is expected to hit $572m (~£412m) by the end of 2021. Though this is only a small proportion of the global online gaming revenue, it seems like giants such as Blizzard Entertainment (Hearthstone) and Riot Games (Legends of Runeterra) have monopolised the CCG market. Nevertheless, title…

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